|
Hero's Name:
|
Elvanshalee Noquar - The Ghost
|
Player's Name:
|
greybeard
|
|
Species:
|
Zerg Mutant
|
Profession:
|
Tech Op
|
|
Gender:
|
Female
|
Career:
|
Doctor
|
|
Attributes:
|
Elvan - On a Mission, Just, Mysterious, Logical
Jordan – Vengeance, Unscrupulous, Illogical, Flirty
|
Last Resorts:
|
1 q
|
|
Setting:
|
Star*Drive (StarCraft)
|
GameMaster:
|
Savoy Len
|
Last Resort Cost:
|
3
|
|
ABILITY
|
Score
|
Untrained
|
Res Mod
|
|
Strength
|
8
|
4
|
+0
|
|
Dexterity
|
11
|
5
|
+1
|
|
Constitution
|
10
|
5
|
|
|
Intelligence
|
13
|
6
|
+2
|
|
Will
|
10
|
5
|
+0
|
|
Personality
|
8
|
4
|
|
|
ACTION CHECK SCORE
|
Marginal
|
Ordinary
|
Good
|
Amazing
|
|
14+
|
13
|
6
|
3
|
|
DIE
|
+d0
|
Actions Per Round
|
2
|
|
|
COMBAT MOVEMENT RATES
|
Sprint
|
18
|
Run
|
12
|
Walk
|
4
|
|
|
|
Easy Swim
|
2
|
Swim
|
4
|
Glide
|
-
|
Fly
|
-
|
|
|
DURABILITY
|
|
Stun
|
10
|
qqqqqqqqqq
|
Fatigue
|
5
|
qqqqq
|
|
Wound
|
10
|
qqqqqqqqqq
|
Mortal
|
5
|
qqqqq
|
|
|
ARMOR
|
LI
|
HI
|
En
|
AP
|
Score
|
Die
|
Tough
|
Mass
|
Hide
|
|
Dermal Armor
|
d6+1
|
d4+1
|
d4
|
0
|
-
|
-
|
O
|
0
|
-
|
|
Milano GX CF Bodysuit
|
d8-1
|
d8-1
|
d6
|
0
|
-
|
-
|
O
|
3
|
+2
|
|
ATTACK FORMS
|
Score
|
Base
Die
|
Type
|
Range
(S/M/L)
|
Damage
|
Hide
|
Clip
Size
|
Mass
|
|
Unarmed – Tai Chi Chaun
|
12/6/3
|
+d0
|
LI/O
|
Personal
|
d4s/d4+1s/d4+2s
|
-
|
-
|
-
|
|
T-Bar TN Blade
|
4/2/1
|
+d4
|
LI/G
|
Personal
|
d6w/d6+1w/d4m
|
3
|
-
|
4
|
|
AAMG-12 Mass Rifle
|
12/6/3
|
-d4
|
EN/G
|
4/12/30
|
d6+1w/d8+1w/d6+1m
|
-
|
8
|
4
|
|
ARZ
6mm Charge Autorifle
|
12/6/3
|
-d4
|
LI/O
|
60/150/400
|
d6w/2d4w/d4+1m
|
-
|
90
|
2.75
|
|
Sirocco 100 Stutter Rifle
|
12/6/3
|
-d4
|
LI/O
|
20/40/200
|
d6+3s/d8+3s/d12+3s
|
-
|
12
|
3.5
|
|
‘Dark Matter’ Bolt (2 per FX)
|
14/7/3
|
+d0
|
EN/O
|
30
|
d4+1w/d6+1w/d4m
|
-
|
-
|
-
|
|
Bonus
|
SITUATION DIE STEPS
SCALE
|
Penalty
|
|
-5
|
-4
|
-3
|
-2
|
-1
|
+0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
|
-d20
|
-d12
|
-d8
|
-d6
|
-d4
|
+d0
|
+d4
|
+d6
|
+d8
|
+d12
|
+d20
|
+2d20
|
+3d20
|
|
ACHIEVEMENT TRACK
|
Skill Points Spent:
|
126
|
Stored:
|
0
|
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
q
|
|
Hero's Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
23
|
|
|
STR Skills
|
Rank
|
Score
|
Die
|
|
Athletics
|
[
|
8
|
/
|
4
|
/
|
2
|
]
|
+d4
|
|
DEX Skills
|
Rank
|
Score
|
Die
|
|
Acrobatics
|
[
|
11
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
Defensive
Martial Arts
|
1
|
[
|
12
|
/
|
6
|
/
|
3
|
]
|
+d0
|
|
Modern Ranged
Weapons
|
[
|
11
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
Rifle
|
1
|
[
|
12
|
/
|
6
|
/
|
3
|
]
|
+d0
|
|
Stealth
|
[
|
13
|
/
|
6
|
/
|
3
|
]
|
+d4
|
|
Hide
|
1
|
[
|
12
|
/
|
6
|
/
|
3
|
]
|
+d0
|
|
Sneak
|
1
|
[
|
12
|
/
|
6
|
/
|
3
|
]
|
+d0
|
|
CON Skills
|
Rank
|
Score
|
Die
|
|
Stamina
|
[
|
10
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
|
INT Skills
|
Rank
|
Score
|
Die
|
|
Knowledge
|
[
|
13
|
/
|
6
|
/
|
3
|
]
|
+d4
|
|
Computer
Operation
|
1
|
[
|
14
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
First
aid
|
2
|
[
|
15
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
Life Science
|
[
|
13
|
/
|
6
|
/
|
3
|
]
|
+d4
|
|
Genetics
|
1
|
[
|
14
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
Xenology
|
1
|
[
|
14
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
Medical Science
|
[
|
13
|
/
|
6
|
/
|
3
|
]
|
+d4
|
|
Medical
Knowledge
|
2
|
[
|
15
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
Surgery
|
1
|
[
|
14
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
Treatment
|
1
|
[
|
14
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
Xenomedicine
|
1
|
[
|
14
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
Navigation
|
[
|
14
|
/
|
7
|
/
|
3
|
]
|
+d4
|
|
Superspace
Navigation (Free)
|
1
|
[
|
14
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
WIL Skills
|
Rank
|
Score
|
Die
|
|
Awareness
|
[
|
10
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
Investigate
|
[
|
10
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
Research
|
1
|
[
|
11
|
/
|
5
|
/
|
2
|
]
|
+d0
|
|
Resolve
|
[
|
10
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
PER Skills
|
Rank
|
Score
|
Die
|
|
|
FX SKILLS
|
Energy: 5 qqqqq
|
|
FX Skills
|
Energy
|
Ability
|
Rank
|
Score
|
Die
|
|
Mesmerism
|
|
Confuse
|
1 f
|
WIL
|
0
|
[
|
10
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
Dominate
|
1 f
|
WIL
|
1
|
[
|
11
|
/
|
5
|
/
|
2
|
]
|
+d0
|
|
Hypnotize
|
1 f
|
PER
|
0
|
[
|
8
|
/
|
4
|
/
|
2
|
]
|
+d4
|
|
Mindshatter
|
2 f
|
WIL
|
1
|
[
|
11
|
/
|
5
|
/
|
2
|
]
|
+d0
|
|
Pyromancy
|
|
Cloak of the
Phoenix
|
1 FX
|
CON
|
0
|
[
|
10
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
Fiery Bolt
|
1 FX
|
WIL
|
4
|
[
|
14
|
/
|
7
|
/
|
3
|
]
|
+d0
|
|
Fire Wall
|
1 FX
|
WIL
|
0
|
[
|
10
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
Flame Gauntlet
|
1 FX
|
CON
|
0
|
[
|
10
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
Storm of Flames
|
2 FX
|
WIL
|
0
|
[
|
10
|
/
|
5
|
/
|
2
|
]
|
+d4
|
|
|
CYBERTECH
|
|
Cyber Tolerance:
|
5 / 3 / 2
|
qqqqq /
qqq
/ qq
|
|
Cyber Cykosis:
|
|
qqqqq
|
|
Nanocomputer - 10
skill points – PL7 - Amaze quality - Size 1
Co-Processor – PL7 –
Good quality – Size 0
Subdernmal NIJack - Good quality - Size 1
BioArt - Good quality - Size 0
BioWatch - Good quality - Size 0
Neural 3D External - Ordinary quality - Size 1
Artificial Eye Enchanced - Good quality - Size 1 - with thermal vision
option
Optic Screen - Ordinary quality - Size 0
Communications Port Interface - Good quality - Size 0
Deflection Web (rechargable) with Systemic Reinforcement - Ordinary
quality - Size 1
|
|
|
|
MUTATIONS
|
|
Advantages
|
Cost
|
|
Vascular Control
|
1
|
|
Enhanced Senses
|
2
|
|
Dermal Armor
|
2
|
|
|
Drawbacks
|
Cost
|
|
Minor Physical
Change
|
2
|
|
Poor Dual Brain -
Jordan
|
4
|
|
|
EQUIPMENT
|
Mass
|
Qty
|
EQUIPMENT
|
Mass
|
Qty
|
|
CHARACTER NOTES
Tech Op Action Check Increase: action check score increased by 1
Tech Op Accelerated Learning: see chart in PH pg 32 when advancing in levels
Observant Perk: -1 step bonus to Awareness-Perception checks
Representative Gestures – 2 – DEX – as per the psionic flaw, instead for FX
Shadow skills specifically, one must cross extendible tendrils from her palms
to ignite the release of energy from the Zerg-implanted organs.
Primarily, this makes it noticible that she up to something and maybe
more. Foes will be suspicious.
Code Of Honor – 3 – WIL - doctor ethics to all non-evil
Powerful Enemy 4 – 4 – PER - Externals, Zerg Cerebrate, etc.
Cybergear Notes
Nanocomputer - 10 skill points - Amaze quality (PL7) -
Size 1 – 6 active slots, -3 bonus comp use/hack skills
Co-Processor – Good quality (PL7) – Size 0 - -1 bonus
comp use/hack skills
Subdernmal NIJack - Good quality - Size 1 – forearm location
BioArt - Ordinary quality - Size 0 – Sons of Korhal tattoo, Dark Templar
Insignia
BioWatch - Ordinary quality - Size 0
Neural 3D External - Ordinary quality - Size 1 – can use 3Ds to access more
data
Artificial Eye - Good quality with thermal vision - Size 1 – enhanced
magnification (x25), -2 bonus invest-search and aware-percept
Optic Screen – Ordinary quality – Size 0 - heads-up display
Comm Port Interface – Good quality – Size 0 – 50 km
range, transmit/receive comm. signals & video feed
Deflection Web (rechargible) with Systemic
Reinforcement – Ordinary quality – Size 1 – lasts 5 rounds, foes +2 penalty
physical/energy attacks but also PC has +1 penalty to same attacks
Mutation Notes
Vascular Control – Wil – Perm - -1 mortal damage received and –1 bonus stamina
- endure
Enhanced Senses – Wil – -2 bonus to Aware-Percept and Investigate checks with
physical senses
Dermal Armor – Con – Perm – subdermal armor rating d6+1 (LI)/d4+1 (HI)/d4 (EN)
Minor Physical Change – Con - Pointed ears, glowing violet eyes (no eye
whites), violet hair - +2 penalty to PER skills. 5th
Level Evolution – with gaining of the Zerg Overmind abilities, electric blue
spines (1” high) have grown from forehead (2” path) back through hair down to
mid back. Changed hair color in this region to electric
blue as well.
Poor Dual Brain (Jordan) – Int – Automatic – 1st round of high
stress (such as combat) must make –3 bonus mental resolve check or 2nd
brain (alter ego) takes over. The 2nd brain has
the following traits: vengeance, unscrupulous, illogical,
flirty. After an hour, the 1st brain becomes
dominate once again. Both brains have full access to
skills and have same mental ability scores. The 2nd
brain dislikes the 1st but not necessarily her allies.
Latent Zerg Mutation (5th Level) – Zerg
Overmind Abilities (see background)
1.
Granted ability to purchase following Mesmerism FX skills –
confuse, dominate, forgetfulness, hypnotize, mindshatter.
2.
To use given skill, costs one fatigue point rather than one FX
energy. Thus it is exhausting to use these mental
abilities.
3.
Transmission of ability is by pheromones and delta waves (sleep
waves) via eye contact. If there is no atmosphere or
either person is in esuits (or the like), +2 step penalty applied to powers
due to limited medium to transfer pheromones.
4.
Range of skills is 10/20/30 m.
These abilities use pheromones and delta waves (mental
brain waves associated with sleep) rather than eye contact and voice
emissions. The reasoning is that Zerg are more animalistic
creatures with a pheromonal/somatic communication language.
Mesmerism is more based upon hypnotists and public speakers.
Since these Zerg Overmind skills are from ’Jordan’ and thus a poor dual
brain, the FX energy drain would not come from a secondary FX pool source nor
from the ‘dark matter’ energy pods within the body. It
unfortunately drains the body via the vascular system. The
genetic anomalies of the second brain and the altered vascular system which
helps maintain that organ cause this effect. Since the
brain’s neural pathways for the Zerg Overmind skills are so different to those
that control ‘dark matter’ emissions, using these skills are draining on the
body with the loss of chemicals and sleep (delta waves). Thus Elvan’s fatigue score shall supplement her Zerg Overmind skills only. In
meaning, Elvan shall suffer daze and possible knockout effects for using these
skills
Skill/Rank Benefits and Descriptions
‘Dark Matter’ (Fiery) Bolt – Wil – 1 FX point - As per Fiery Bolt skill but
composed of black laser light or dark matter energy. Unlike Fiery Bolt, this energy form has less heat and light associated with
it. It appears more like crackling energy and dark flames.
Rank 4 Benefit – Create second sphere at no additional FX cost that may
strike same or different target
Medical Know – Rank 2 Benefit - -1 step bonus to Med Sci Treatment
Money/Possessions – $10000
Computer Programs
–
Diagnostics – Amaze, -2 Med Sci Treatment, 1 slot
Assist
– Good, System Ops broad group – Comm rank 1 & Defense rank 1, 2 slot
Assist
– Good, Tech Sci broad group – Juryrig rank 1& Robotics rank 1, 2 slot
Assist
– Good, Comp Sci broad group – Hacking rank 1 & Hardware rank 1, 2 slot
Assist
– Ordinary, Demolitions broad group – Scratch Built rank 1, 2 slot
Reference – Good, -2 step bonus, Tech Sci, 3 slot
Reference – Good, -2 step bonus, Med Sci, 3 slot
Reference – Good, -2 step bonus, Comp Sci, 3 slot
Robot
OS – Ordinary, 1 slot
Transfer – Ordinary, 2 slots per round
Unity –
Ordinary, induces meditative calm, 2 slot
Netsearch – Ordinary, 1 slot
Other
Programs – application (m) 2 slot, datadoc (o) 2 slot, datascan (o) 1 slot,
antivirus (o) 1 slot, alarm (o) 1 slot
Shadow
Form – Ordinary – str 8, dex 8, con 8, 8s/8w/4m
Shadow
Weapon – Ordinary – comp sci – hack –1 bonus, d4+2s/d4w/d4+2w
Shadow
Armor – Ordinary – protection d4/+1 penalty
Shadow
Bolt – Ordinary – range attack – d4s/d6s/d4w
3Ds (2)
– $15, Ordinary quality
MedCare
One First Aid Kit - $100.1 kg
Surgical Tool Kit - $1250, 12 kg, $250 per replacement
drugs, etc. 10 units left
Trauma
Pack I – 5 uses each pack 5 units left (25
uses)
Trauma
Pack II – 2 uses each pack 5
units left (10 uses)
Biodetector – range 50 m, -2 step bonus life sci biology or sys op sensors,
biochem sniffer
Sensor
Gauntlet – em and chemical detector, -1 step bonus life sci, phys sci, aware,
investigate
Specialized Toolkit - Electronics –1 step bonus to repair computer,
communications, sensors
Sirocco
100 Stutter Rifle – $750 3.5 kg, 2 actions, -1 accuracy, LI/O, 20/40/200 m,
d6+3s/d8+3s/d12+3s, 12 shots/clip $70 per clip3 clips
ARZ 6mm
Charge Autorifle (2.75 kg, burst/autofire, -1 accur, 3 actions, HI/O,
60/150/400 m, d6w/2d4w/d4+1m, 30 burst/clip) $125 per clip
3 clips
T-Bar
TN Blade
AAMG-12
Mass Rifle (4 kg, 2 actions, -1 accur, fire, En/G, d6+1w/d8+1w/d6+1m, 4/12/30
m, 8 shot/clip)
$100
per clip5 clips
Target
X Holo Sights – long range penalty reduce by 2 step.
Duster
Coat, Trail Boots, Jeans and T-Shirt
Duffle
Bags, Backpack
Darying
Underclothes with Antiscan Weave
Sari,
Du Jour Short Skirt/Halter
Cocktail Dress, Dark Templar Cassock
Milano
GX CF Bodysuit (body armor) (3 kg, O, d8-1/d8-1/d6 LI/HI/En, +2 hide)
Alien
Artifact – Orb of the Psion – Soul of T’ruoble, must make mental resolve check
to use. 50 LY (10 min) to contact telepathically anyone
met before
Description
Height
– 5’8”, Weight 135 lbs., dark-brown skinned, violet thick hair, violet glowing
eyes (no iris), anatomy as normal except an extra pair of black organs that
generate dark matter energy near the kidneys, tapered ears, extendible 4”
tendrils from the palms of her hands. With gaining of the
Zerg Overmind abilities, electric blue spines (1” high) have grown from
forehead (2” path) back through hair down to mid back. Changed hair color in this region to electric blue as well.
Background
Elvanshalee
Noquar is at times known as Jordan Noquar, a Terran of African descent.
Her story begins as she grew up partially in the Far Reaches on the
planet of Korhal before the Terran Confederacy nuked the planet with 1000
Apocalypse-class nuclear missiles.When the Sons of Korhal
led by Arcturus Mengsk offered their assistance to the survivors, she joined
their ranks and took up the profession of “Ghost” or infiltrator.
During her training of stealth and investigation at a remote base in
the sector of Koprulu, a Zerg (an External race) incursion of their base
abducted her for infestation. She later awoke changed
inside a putrid polyp. Her body had been twisted and
mutated by cancer-like toxins. On the outside she appears
as an elegant voluptuous woman of unusually hard ebony skin.
However, her violet stained hair, violet-glowing eyes, and tapered ears
betray her as something more. Any medical scan would
easily identify even more, an extra set of organs including a brain.
The extremely unstable chemicals inside her allowed her to manifest the
ability to manipulate black light thus far. Whether to
produce maser-like radiation from her hands or to bend the dark matter energy
to make her shielded, the Zerg had a new toy to terrorize the Terrans.
However, the Zerg Cerebrate in charge of this new trooper was new to
mutating this species. The implanted brain took on more of
her undesirable flaws rather than the programmed ones, and also was not the
dominate factor. This new identity calls itself Jordan.
In either case, she was not easily controlled. At
release to her first assignment, she quickly defected back to the Terran side.
She now currently works with Jim Raynor who has connections with the
mysterious Protoss. As a strange irony to her story, Jim
Raynor and herself are against Arcturus Mengsk and his diabolic plans of being
dictator to the Far Reaches. With incomplete training in
any career and desires to cure her “cancer’ or other infested Terrans, she has
taken on the mantle of medicine and genetics in her later years.
As a secondary role, she continues to help those against the External
threat in any sector.
Recently, Jim Raynor has asked her to take up the old role of investigator.
Raszagal of the Dark Templar has felt the return of a fallen comrade
and has asked for their help to determine the fate of this begotten soul.
In return for these services, the Protoss Dark Judicator has inclined
to Elvanshalee that she may be able to help Elvanshalee and Jordan to co-exist
in a much better relationship. She now travels to the
Verge Sector to meet with a known contact in the system.
The cloaked contact told her of
the ship Kurtosis and their Protoss warrior. Convinced of
a possible lead, she met with the captain, a ‘Lord’ Raven Loresvault, at
Alitar shipyards. Though seemingly sincere and respectful,
more hinted at this individual much like herself. Taking
on the role of ship’s doctor she quickly learned of the fate of Rubiks’ Nox
and Raven’s connection. She also learned of the crew’s
doctrine against the Externals. Deciding to join this Al
Karam sect and taking the symbiote in confidence, Elvan released Rubiks’ soul
back to Aiur as promised to Raszagal over Oberon. What of
the Dark Templarate’s promise of mind reunification? She
figured, ‘that which does not kill us, makes us stronger.’
The Externals Wars has many fronts. Which sector of
space to make a stand doesn’t matter. Just so that you
make a stand.
Her journeys on Oberon would
change many things about herself and even Jordan. Coming
out of star drive, Kurtosis’ scanners picked up External vessels and their
“interaction” with the locals. Shattered remains of ship
hulls. The Kurtosis quickly navigated to Oberon.
Even here at first arrival, the Kurtosis crew was foreshadowed with
danger and political intrigue. Starting with allying with
a nanite-altered Fraal hunted by the Externals, saving Nariac ambassadors
while uncovering the VC Omega organism plot, bombing Exeat Temples but
mishandling an assassination attempt, losing comrades soul trapped in black
orbs due to the Gardhyi, and then partaking in a suicide mission on a Rigunmor
dreadnaught in an attempt to liberate Oberon.
All along, ‘Jordan’ the poor dual
brain has had moments to experience the conscience forefront.
Along with telepathic scans from Dralanna and exposure to two different
Gardhyi orbic artifacts, latent powers implanted by the Zerg Cerebrate have
begun to evolve. Originally designed to subjugate targets
or obstacles of the Zerg Swarm, these powers never came to the foreground due
to the incapacity of the poorly developed dual Zerg brain and personality.
Now with maturity and psionic stimulation of ‘Jordan’, she is beginning
to understand another facet of her supposed-role to the Zerg.
All this finally catalyzed fully with Raiden’s use of a mutant electric
arc from an embrace with Dralanna that left Jordan enraged.
With the new spines as a mark, will Elvan be able to resist the droning
chant of the Swarm or the spread of the Zerg hypervirus? Time will tell.
Elvanshalee continues to grow personally with
the group. Many trials and near-death scenarios have
forged many bonds, particularly with Dralanna and Raiden. But her special connection is a robotic feline she renamed/programmed Sabyr
(from Kittie). Originally built by a T’sa, he later ‘left’
the group, as so many have in one form or another, and left behind Sabyr.
She even recently upgraded the robot as long promised.
Her recent adventures have transversed time and
dimensions from I'krl (and being one) to prehistoric cave people and from
flying dragons to back home. Her purpose remains well
established with this group and their desire to end the advancements of the
Externals. Her passions for eliminating these creatures
have been tempered though from her dealings with the Zerg. She knows time is of the essence but also that careful patience is needed
before rash action. Due to this perception of life, her
bond with Raiden has grown into a developing relationship.
She, however, worries about becoming more vulnerable with this new
“level” with Raiden. She had not “cared” for someone since
her personal losses back at Koprulu. Will love conquer
all?