アダルト

アダルトElvanshalee
Home Up Dralanna [Elvanshalee] [GoTothk [Raiden ] Raven Trep Rebecca

Sabyr (Kittie)

Hero's Name:

Elvanshalee Noquar - The Ghost

Player's Name:

greybeard

Species:

Zerg Mutant

Profession:

Tech Op

Gender:

Female

Career:

Doctor

Attributes:

Elvan - On a Mission, Just, Mysterious, Logical

Jordan – Vengeance, Unscrupulous, Illogical, Flirty

Last Resorts:

q

Setting:

Star*Drive (StarCraft)

GameMaster:

Savoy Len

Last Resort Cost:

3

ABILITY

Score

Untrained

Res Mod

Strength

8

4

+0

Dexterity

11

5

+1

Constitution

10

5

Intelligence

13

6

+2

Will

10

5

+0

Personality

8

4

ACTION CHECK SCORE

Marginal

Ordinary

Good

Amazing

14+

13

6

3

DIE

+d0

Actions Per Round

2

COMBAT MOVEMENT RATES

Sprint

18

Run

12

Walk

4

Easy Swim

2

Swim

4

Glide

-

Fly

-

DURABILITY

Stun

10

qqqqqqqqqq

Fatigue

5

qqqqq

Wound

10

qqqqqqqqqq

Mortal

5

qqqqq

ARMOR

LI

HI

En

AP

Score

Die

Tough

Mass

Hide

Dermal Armor

d6+1

d4+1

d4

0

-

-

O

0

-

Milano GX CF Bodysuit

d8-1

d8-1

d6

0

-

-

O

3

+2

ATTACK FORMS

Score

Base
Die

Type

Range
(S/M/L)

Damage

Hide

Clip
Size

Mass

Unarmed – Tai Chi Chaun

12/6/3

+d0

LI/O

Personal

d4s/d4+1s/d4+2s

-

-

-

T-Bar TN Blade

4/2/1

+d4

LI/G

Personal

d6w/d6+1w/d4m

3

-

4

AAMG-12 Mass Rifle

12/6/3

-d4

EN/G

4/12/30

d6+1w/d8+1w/d6+1m

-

8

4

ARZ 6mm Charge Autorifle

12/6/3

-d4

LI/O

60/150/400

d6w/2d4w/d4+1m

-

90

2.75

Sirocco 100 Stutter Rifle

12/6/3

-d4

LI/O

20/40/200

d6+3s/d8+3s/d12+3s

-

12

3.5

‘Dark Matter’ Bolt (2 per FX)

14/7/3

+d0

EN/O

30

d4+1w/d6+1w/d4m

-

-

-

Bonus

SITUATION DIE STEPS SCALE

Penalty

-5

-4

-3

-2

-1

+0

+1

+2

+3

+4

+5

+6

+7

-d20

-d12

-d8

-d6

-d4

+d0

+d4

+d6

+d8

+d12

+d20

+2d20

+3d20

ACHIEVEMENT TRACK

Skill Points Spent:

126

Stored:

0

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

Hero's Level

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

STR Skills

Rank

Score

Die

Athletics

[

8

/

4

/

2

]

+d4

DEX Skills

Rank

Score

Die

Acrobatics

[

11

/

5

/

2

]

+d4

Defensive Martial Arts

1

[

12

/

6

/

3

]

+d0

Modern Ranged Weapons

[

11

/

5

/

2

]

+d4

Rifle

1

[

12

/

6

/

3

]

+d0

Stealth

[

13

/

6

/

3

]

+d4

Hide

1

[

12

/

6

/

3

]

+d0

Sneak

1

[

12

/

6

/

3

]

+d0

CON Skills

Rank

Score

Die

Stamina

[

10

/

5

/

2

]

+d4

INT Skills

Rank

Score

Die

Knowledge

[

13

/

6

/

3

]

+d4

Computer Operation

1

[

14

/

7

/

3

]

+d0

First aid

2

[

15

/

7

/

3

]

+d0

Life Science

[

13

/

6

/

3

]

+d4

Genetics

1

[

14

/

7

/

3

]

+d0

Xenology

1

[

14

/

7

/

3

]

+d0

Medical Science

[

13

/

6

/

3

]

+d4

Medical Knowledge

2

[

15

/

7

/

3

]

+d0

Surgery

1

[

14

/

7

/

3

]

+d0

Treatment

1

[

14

/

7

/

3

]

+d0

Xenomedicine

1

[

14

/

7

/

3

]

+d0

Navigation

[

14

/

7

/

3

]

+d4

Superspace Navigation (Free)

1

[

14

/

7

/

3

]

+d0

WIL Skills

Rank

Score

Die

Awareness

[

10

/

5

/

2

]

+d4

Investigate

[

10

/

5

/

2

]

+d4

Research

1

[

11

/

5

/

2

]

+d0

Resolve

[

10

/

5

/

2

]

+d4

PER Skills

Rank

Score

Die

FX SKILLS

Energy: 5 qqqqq

FX Skills

Energy

Ability

Rank

Score

Die

Mesmerism

Confuse

1 f

WIL

0

[

10

/

5

/

2

]

+d4

Dominate

1 f

WIL

1

[

11

/

5

/

2

]

+d0

Hypnotize

1 f

PER

0

[

8

/

4

/

2

]

+d4

Mindshatter

2 f

WIL

1

[

11

/

5

/

2

]

+d0

Pyromancy

Cloak of the Phoenix

1 FX

CON

0

[

10

/

5

/

2

]

+d4

Fiery Bolt

1 FX

WIL

4

[

14

/

7

/

3

]

+d0

Fire Wall

1 FX

WIL

0

[

10

/

5

/

2

]

+d4

Flame Gauntlet

1 FX

CON

0

[

10

/

5

/

2

]

+d4

Storm of Flames

2 FX

WIL

0

[

10

/

5

/

2

]

+d4

CYBERTECH

Cyber Tolerance:

5 / 3 / 2

qqqqq / qqq / qq

Cyber Cykosis:

qqqqq

Nanocomputer - 10 skill points – PL7 - Amaze quality - Size 1

Co-Processor – PL7 – Good quality – Size 0
Subdernmal NIJack - Good quality - Size 1
BioArt - Good quality - Size 0
BioWatch - Good quality - Size 0
Neural 3D External - Ordinary quality - Size 1
Artificial Eye Enchanced - Good quality - Size 1 - with thermal vision option
Optic Screen - Ordinary quality - Size 0
Communications Port Interface - Good quality - Size 0
Deflection Web (rechargable) with Systemic Reinforcement - Ordinary quality - Size 1

MUTATIONS

Advantages

Cost

Vascular Control

1

Enhanced Senses

2

Dermal Armor

2

Drawbacks

Cost

Minor Physical Change

2

Poor Dual Brain - Jordan

4

EQUIPMENT

Mass

Qty

EQUIPMENT

Mass

Qty

CHARACTER NOTES
Tech Op Action Check Increase: action check score increased by 1
Tech Op Accelerated Learning: see chart in PH pg 32 when advancing in levels
Observant Perk: -1 step bonus to Awareness-Perception checks

Representative Gestures – 2 – DEX – as per the psionic flaw, instead for FX Shadow skills specifically, one must cross extendible tendrils from her palms to ignite the release of energy from the Zerg-implanted organs.  Primarily, this makes it noticible that she up to something and maybe more.  Foes will be suspicious.
Code Of Honor – 3 – WIL - doctor ethics to all non-evil
Powerful Enemy 4 – 4 – PER - Externals, Zerg Cerebrate, etc.

Cybergear Notes

Nanocomputer - 10 skill points - Amaze quality (PL7) - Size 1 – 6 active slots, -3 bonus comp use/hack skills

Co-Processor – Good quality (PL7) – Size 0 - -1 bonus comp use/hack skills
Subdernmal NIJack - Good quality - Size 1 – forearm location
BioArt - Ordinary quality - Size 0 – Sons of Korhal tattoo, Dark Templar Insignia
BioWatch - Ordinary quality - Size 0
Neural 3D External - Ordinary quality - Size 1 – can use 3Ds to access more data
Artificial Eye - Good quality with thermal vision - Size 1 – enhanced magnification (x25), -2 bonus invest-search and aware-percept
Optic Screen – Ordinary quality – Size 0 - heads-up display

Comm Port Interface – Good quality – Size 0 – 50 km range, transmit/receive comm. signals & video feed

Deflection Web (rechargible) with Systemic Reinforcement – Ordinary quality – Size 1 – lasts 5 rounds, foes +2 penalty physical/energy attacks but also PC has +1 penalty to same attacks

Mutation Notes

Vascular Control – Wil – Perm - -1 mortal damage received and –1 bonus stamina - endure
Enhanced Senses – Wil – -2 bonus to Aware-Percept and Investigate checks with physical senses
Dermal Armor – Con – Perm – subdermal armor rating d6+1 (LI)/d4+1 (HI)/d4 (EN)

Minor Physical Change – Con - Pointed ears, glowing violet eyes (no eye whites), violet hair - +2 penalty to PER skills.  5th Level Evolution – with gaining of the Zerg Overmind abilities, electric blue spines (1” high) have grown from forehead (2” path) back through hair down to mid back.  Changed hair color in this region to electric blue as well.
Poor Dual Brain (Jordan) – Int – Automatic – 1st round of high stress (such as combat) must make –3 bonus mental resolve check or 2nd brain (alter ego) takes over.  The 2nd brain has the following traits:  vengeance, unscrupulous, illogical, flirty.  After an hour, the 1st brain becomes dominate once again.  Both brains have full access to skills and have same mental ability scores.  The 2nd brain dislikes the 1st but not necessarily her allies.

Latent Zerg Mutation (5th Level) – Zerg Overmind Abilities (see background)

1.       Granted ability to purchase following Mesmerism FX skills – confuse, dominate, forgetfulness, hypnotize, mindshatter.

2.       To use given skill, costs one fatigue point rather than one FX energy.  Thus it is exhausting to use these mental abilities.

3.       Transmission of ability is by pheromones and delta waves (sleep waves) via eye contact.  If there is no atmosphere or either person is in esuits (or the like), +2 step penalty applied to powers due to limited medium to transfer pheromones.

4.       Range of skills is 10/20/30 m.

These abilities use pheromones and delta waves (mental brain waves associated with sleep) rather than eye contact and voice emissions.  The reasoning is that Zerg are more animalistic creatures with a pheromonal/somatic communication language.  Mesmerism is more based upon hypnotists and public speakers.  Since these Zerg Overmind skills are from ’Jordan’ and thus a poor dual brain, the FX energy drain would not come from a secondary FX pool source nor from the ‘dark matter’ energy pods within the body.  It unfortunately drains the body via the vascular system.  The genetic anomalies of the second brain and the altered vascular system which helps maintain that organ cause this effect.  Since the brain’s neural pathways for the Zerg Overmind skills are so different to those that control ‘dark matter’ emissions, using these skills are draining on the body with the loss of chemicals and sleep (delta waves).  Thus Elvan’s fatigue score shall supplement her Zerg Overmind skills only. In meaning, Elvan shall suffer daze and possible knockout effects for using these skills

Skill/Rank Benefits and Descriptions

‘Dark Matter’ (Fiery) Bolt – Wil – 1 FX point - As per Fiery Bolt skill but composed of black laser light or dark matter energy.  Unlike Fiery Bolt, this energy form has less heat and light associated with it.  It appears more like crackling energy and dark flames.  Rank 4 Benefit – Create second sphere at no additional FX cost that may strike same or different target

Medical Know – Rank 2 Benefit - -1 step bonus to Med Sci Treatment

Money/Possessions – $10000 

Computer Programs

Diagnostics – Amaze, -2 Med Sci Treatment, 1 slot

Assist – Good, System Ops broad group – Comm rank 1 & Defense rank 1, 2 slot

Assist – Good, Tech Sci broad group – Juryrig rank 1& Robotics rank 1, 2 slot

Assist – Good, Comp Sci broad group – Hacking rank 1 & Hardware rank 1, 2 slot

Assist – Ordinary, Demolitions broad group – Scratch Built rank 1, 2 slot

Reference – Good, -2 step bonus, Tech Sci, 3 slot

Reference – Good, -2 step bonus, Med Sci, 3 slot

Reference – Good, -2 step bonus, Comp Sci, 3 slot

Robot OS – Ordinary, 1 slot

Transfer – Ordinary, 2 slots per round

Unity – Ordinary, induces meditative calm, 2 slot

Netsearch – Ordinary, 1 slot

Other Programs – application (m) 2 slot, datadoc (o) 2 slot, datascan (o) 1 slot, antivirus (o) 1 slot, alarm (o) 1 slot

Shadow Form – Ordinary – str 8, dex 8, con 8, 8s/8w/4m

Shadow Weapon – Ordinary – comp sci – hack –1 bonus, d4+2s/d4w/d4+2w

Shadow Armor – Ordinary – protection d4/+1 penalty

Shadow Bolt – Ordinary – range attack – d4s/d6s/d4w

3Ds (2) – $15, Ordinary quality

MedCare One First Aid Kit - $100.1 kg

Surgical Tool Kit  - $1250, 12 kg, $250 per replacement drugs, etc. 10 units left

Trauma Pack I – 5 uses each pack 5 units left (25 uses)

Trauma Pack II – 2 uses each pack 5 units left (10 uses)

Biodetector – range 50 m, -2 step bonus life sci biology or sys op sensors, biochem sniffer

Sensor Gauntlet – em and chemical detector, -1 step bonus life sci, phys sci, aware, investigate

Specialized Toolkit - Electronics –1 step bonus to repair computer, communications, sensors

Sirocco 100 Stutter Rifle – $750 3.5 kg, 2 actions, -1 accuracy, LI/O, 20/40/200 m, d6+3s/d8+3s/d12+3s, 12 shots/clip $70 per clip3 clips

ARZ 6mm Charge Autorifle (2.75 kg, burst/autofire, -1 accur, 3 actions, HI/O, 60/150/400 m, d6w/2d4w/d4+1m, 30 burst/clip)  $125 per clip 3 clips

T-Bar TN Blade

AAMG-12 Mass Rifle (4 kg, 2 actions, -1 accur, fire, En/G, d6+1w/d8+1w/d6+1m, 4/12/30 m, 8 shot/clip)

$100 per clip5 clips 

Target X Holo Sights – long range penalty reduce by 2 step.

Duster Coat, Trail Boots, Jeans and T-Shirt

Duffle Bags, Backpack

Darying Underclothes with Antiscan Weave

Sari, Du Jour Short Skirt/Halter

Cocktail Dress, Dark Templar Cassock

Milano GX CF Bodysuit (body armor) (3 kg, O, d8-1/d8-1/d6 LI/HI/En, +2 hide)

Alien Artifact – Orb of the Psion – Soul of T’ruoble, must make mental resolve check to use.  50 LY (10 min) to contact telepathically anyone met before

Description

Height – 5’8”, Weight 135 lbs., dark-brown skinned, violet thick hair, violet glowing eyes (no iris), anatomy as normal except an extra pair of black organs that generate dark matter energy near the kidneys, tapered ears, extendible 4” tendrils from the palms of her hands.  With gaining of the Zerg Overmind abilities, electric blue spines (1” high) have grown from forehead (2” path) back through hair down to mid back.  Changed hair color in this region to electric blue as well.

Background

 Elvanshalee Noquar is at times known as Jordan Noquar, a Terran of African descent.  Her story begins as she grew up partially in the Far Reaches on the planet of Korhal before the Terran Confederacy nuked the planet with 1000 Apocalypse-class nuclear missiles.When the Sons of Korhal led by Arcturus Mengsk offered their assistance to the survivors, she joined their ranks and took up the profession of “Ghost” or infiltrator.  During her training of stealth and investigation at a remote base in the sector of Koprulu, a Zerg (an External race) incursion of their base abducted her for infestation.  She later awoke changed inside a putrid polyp.  Her body had been twisted and mutated by cancer-like toxins.  On the outside she appears as an elegant voluptuous woman of unusually hard ebony skin.  However, her violet stained hair, violet-glowing eyes, and tapered ears betray her as something more.  Any medical scan would easily identify even more, an extra set of organs including a brain.  The extremely unstable chemicals inside her allowed her to manifest the ability to manipulate black light thus far.  Whether to produce maser-like radiation from her hands or to bend the dark matter energy to make her shielded, the Zerg had a new toy to terrorize the Terrans.  However, the Zerg Cerebrate in charge of this new trooper was new to mutating this species.  The implanted brain took on more of her undesirable flaws rather than the programmed ones, and also was not the dominate factor.  This new identity calls itself Jordan.  In either case, she was not easily controlled.  At release to her first assignment, she quickly defected back to the Terran side.  She now currently works with Jim Raynor who has connections with the mysterious Protoss.  As a strange irony to her story, Jim Raynor and herself are against Arcturus Mengsk and his diabolic plans of being dictator to the Far Reaches.  With incomplete training in any career and desires to cure her “cancer’ or other infested Terrans, she has taken on the mantle of medicine and genetics in her later years.  As a secondary role, she continues to help those against the External threat in any sector.

Recently, Jim Raynor has asked her to take up the old role of investigator.  Raszagal of the Dark Templar has felt the return of a fallen comrade and has asked for their help to determine the fate of this begotten soul.  In return for these services, the Protoss Dark Judicator has inclined to Elvanshalee that she may be able to help Elvanshalee and Jordan to co-exist in a much better relationship.  She now travels to the Verge Sector to meet with a known contact in the system.

The cloaked contact told her of the ship Kurtosis and their Protoss warrior.  Convinced of a possible lead, she met with the captain, a ‘Lord’ Raven Loresvault, at Alitar shipyards.  Though seemingly sincere and respectful, more hinted at this individual much like herself.  Taking on the role of ship’s doctor she quickly learned of the fate of Rubiks’ Nox and Raven’s connection.  She also learned of the crew’s doctrine against the Externals.  Deciding to join this Al Karam sect and taking the symbiote in confidence, Elvan released Rubiks’ soul back to Aiur as promised to Raszagal over Oberon.  What of the Dark Templarate’s promise of mind reunification?  She figured,  ‘that which does not kill us, makes us stronger.’  The Externals Wars has many fronts.  Which sector of space to make a stand doesn’t matter.  Just so that you make a stand.

Her journeys on Oberon would change many things about herself and even Jordan.  Coming out of star drive, Kurtosis’ scanners picked up External vessels and their “interaction” with the locals.  Shattered remains of ship hulls.  The Kurtosis quickly navigated to Oberon.   Even here at first arrival, the Kurtosis crew was foreshadowed with danger and political intrigue.  Starting with allying with a nanite-altered Fraal hunted by the Externals, saving Nariac ambassadors while uncovering the VC Omega organism plot, bombing Exeat Temples but mishandling an assassination attempt, losing comrades soul trapped in black orbs due to the Gardhyi, and then partaking in a suicide mission on a Rigunmor dreadnaught in an attempt to liberate Oberon.

All along, ‘Jordan’ the poor dual brain has had moments to experience the conscience forefront.  Along with telepathic scans from Dralanna and exposure to two different Gardhyi orbic artifacts, latent powers implanted by the Zerg Cerebrate have begun to evolve.  Originally designed to subjugate targets or obstacles of the Zerg Swarm, these powers never came to the foreground due to the incapacity of the poorly developed dual Zerg brain and personality.  Now with maturity and psionic stimulation of ‘Jordan’, she is beginning to understand another facet of her supposed-role to the Zerg.  All this finally catalyzed fully with Raiden’s use of a mutant electric arc from an embrace with Dralanna that left Jordan enraged.  With the new spines as a mark, will Elvan be able to resist the droning chant of the Swarm or the spread of the Zerg hypervirus?  Time will tell.

Elvanshalee continues to grow personally with the group.  Many trials and near-death scenarios have forged many bonds, particularly with Dralanna and Raiden.  But her special connection is a robotic feline she renamed/programmed Sabyr (from Kittie).  Originally built by a T’sa, he later ‘left’ the group, as so many have in one form or another, and left behind Sabyr.  She even recently upgraded the robot as long promised.

Her recent adventures have transversed time and dimensions from I'krl (and being one) to prehistoric cave people and from flying dragons to back home.  Her purpose remains well established with this group and their desire to end the advancements of the Externals.  Her passions for eliminating these creatures have been tempered though from her dealings with the Zerg.  She knows time is of the essence but also that careful patience is needed before rash action.  Due to this perception of life, her bond with Raiden has grown into a developing relationship.    She, however, worries about becoming more vulnerable with this new “level” with Raiden.  She had not “cared” for someone since her personal losses back at Koprulu.  Will love conquer all?